Burning Rain: Tactics

This a classical Turn Based strategy game aimed towards an elegant design, based on a simple rule-set similar to Battleship, Stratego or Chess.
Each player command an small infiltration army constituted by different types of units that hiddes under the trees in a jungle.
The first turn is assigned to deploy your troupes inside the jungle in a hidden position. From now on, each turn gives 5 movements to the player, that they can spend either by moving or shooting a desired position, if the unit is able to.
Be aware that either moving to an uncovered (or bombed) tile or fire will uncover your position!
And that's the point of the game: Try not to end a turn revealing the position of any of your units.
And your position is not only for hiding, but have a tactical advantage: if an enemy unit moves to an adjacent tile, your unit will ambush them!

At the beginning of each turn, you're able to replay a recording your enemy's last movement. This way two players can compete from the same computer
Each unit have a life counter, a maximum number of shots for turn, and custom attack and defence values as well as special skills. The actual set-up is the following.
  • ASV (Armoured Security Vehicle): this will be the King of the game: the command center from which you control the rest of your troupes. Is quick, heavily armoured and has a high hand to hand attack power but have no long range attack.
    Special skill: Cloak, negates sneak skill
    4-Crew ; 0-LRD/LRR/BPT ; 3-HHD ; 3-MPA
  • MBT (Main Battle Tank): The Queen, the strongest unit in all aspects. Allows up to four devastating shots in a single turn, but is a slow unit.
    4-Crew ; 2-LRD ; 4-LRR ; 4-BPT ; 3-HHD ; 1-MPA
  • AIS (Assault Infantry Squad): Has no long range power but it infiltrates the enemy lines and cause massive casualties in few actions thanks to the skill to sneak: ambush the already hidden enemy unites. Special skills: Sneak and cloak (negates enemy sneak)
    3-Crew ; 0-LRD/LRR/BPT ; alive crew(1-3)-HHD ; 3-MPA
  •  MRL (Multiple Rocket Launcher): Fires a low power rocket to the desired position plus two random adjacent tiles. Very useful for cleaning the jungle and pester your enemies from the beginning.
    2-Crew ; 1-LRD ; 4-LRR ; 3-BPT(in a single shot) ; 1-HHD ; 2-MPA
  • ATG (Anti-Tank Gun): Your basic unit. A mobile artillery piece able to cover a very long range.
    2-Crew ; 2-LRD ; 5-LRR ; 1-BPT ; 1-HHD ; 1-MPA
(Crew=Hit Points, LRD=Long Range Damage, LRR= Long Range Range, BPT= Bullets per turn, HHD = Hand to Hand Damge, MPA = Moves per action)

Here is an Alpha release. Already solved the problem with the replay. Next step: we want the ASV to strike first in ambush


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