Saturday, May 24, 2014

New Donattello Update here:

- Fixed tutorial.
- Recovered the counter functionality.

Saturday, May 17, 2014

Donattello Workshop May of 2014

Invitation to the next Donattello Workshop. Next Thursday, May 22  at 11:00 at 6.48 of Facultat de Física, UB, C. de Martí i Franquès, 1


Interactive Presentations and Virtual Labs with Donattello.


Aula 648 

One of the most pressing challenges of science is the diffusion of our research to society in the Information Era, that has grown used to virtual experiences and interactive content. Scientific community still rely on the static slide-show format for both teaching or diffusion, wasting the powerful capabilities of modern computers. The creation of interactive material is usually perceived as too time consuming or hard in programming skills.

In this one-session workshop I would like to present  "Donattello Show": A small software package that run on the free-to-use game engine Unity3D.  Donattello puts all the ease and power of the game engine to the service of any scientist. You will realise how, with enough training, can be even more confortable to work with than power-points or latex-based packages.

I encourage to assist to this workshop with your laptop (with either Windows or Mac OS, not Linux yet) to start working with Donattello and prepare your own material.

With Unity3D and this package you will be able to:
- Create animated slide sets of text, image, 3D objects and interactive elements, organized as a classical slide show.
- Plot customizable graphics based on functions or selected columns from your data.
- Implement interactive real time models.
- Virtualize and reproduce real experiments from recorded data.

Software required:
- Unity3D game engine (4.0 or above): http://unity3d.com/unity/download
- Donattello pre-alpha unity package: http://tanokagames.blogspot.com/p/donattello.html


Wednesday, May 7, 2014

Donattello: Using Unity as a presentation tool

In the era of interactivity and virtual worlds, most of the infographic material for scientific business or commercial presentations consist in boring static slide shows.
3D engines like Unity can be used to change this paradigm. We are glad to introduce our Donattello experimental Unity package, intended to help speakers to easily prepare interactive material for their presentations.

We perform regular free training workshops to small groups.
The next one will be soon announced here!

Tuesday, May 6, 2014

In Gauge Space

We are proud to present our black beast; the monster; the abomination; the nightmare of our design capabilities.

All indy companies have this first project that grow too much to be handled with. Ours is InGameSpace. We hope to finish it some day. So we need a little push. If you like it, comment it!

Sunday, May 4, 2014

A little bit of Normal-map tutorials

Here you can find a few tutorials about clever normal mapping written by Pol. Currently in Spanish.

Real Time Design: Tecnical art for games

Let me introduce Real Time Design, a blog engaged by Tanoka's technical modeler Pol Vila. Up to now is written in Spanish, I hope we will be able to translate it soon without loosing consistency.