Donattello


Don't tell, show!!

Donattello Show is an interactive slide system for creating support material for your presentation based on the game engine Unity3D.

Donattello is intended for reporting technical or scientific results but it can be used by any purpose.

With Donattello, without programming skills, you will be able to:
  • Create animated slide sets of text, image, 3D objects and interactive elements.
  • Order them in a presentation show clustered in chapters, that activates as slides in a typical slide show.
  • Read arbitrary sized input data and designate data sets to interactive with.
  • Plot customizable graphics based on custom functions or selected columns from your input data.
  • Multiplatform  export inherit from Unity3D game engine: pc, mac, webplayer and even to mobile devices (useful for Android based smart TVs).


And those with fair programming skills will be able to:
  • Create a virtual lab: Reproduce your actual experiment in a realistic way from the output data you obtained.

  • Implement interactive real time models and set a pre-set simulation or manipulate it manually during your presentation.

  • Control server-based presentations. An on-line version of your presentation can be accessed by you as an administrator and anyone in the world as spectator. You can flip your slides and and your audience will see the result from the screen of their computer. Intended to work simultaneously with your favourite video-chat or pod-cast service.

What do you needed

To create Donattello presentations you will need:
  •  A running version of Unity3D editor, tested from Unity 3.5 to Unity 4.x.
  • The Donattello Unity Package, posted here or in Unity Store.
  • Good and reliable content to be exposed. And remember: Donattello is not intended to tell bullshit!


How To Set Up a simple Donattelo Show


Donattello Show is based in 3 basic Objects that are assigned by their scripts: better explained in the  Tutorial Scene contained in the package:
  • Director: Controls the flow of the presentation. It has to be at the pivot of the camera that will move during the presentation. It contains an array with the "actors" (dividing parts of the presentation).
  • Actor: Is the main block system that contains information of the presentation. Actors must be stored as independent prefabs that will be initialized from the director. We can mess as much as we want with the evolution inside actors, at the cost that, to go back at the presentation, the actor must be reloaded.
  • Slides: Each actor contains a list of slides that activates with a "forward" (avPag or Left Arrow) click. Each forward will activate the following slide, even if the last one wasn't finished (so be cautious with it).



Evaluate the pre-alpha release here !

For any comment, doubt or suggestion contact to:
tanokagames@gmail.com


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